Open Ceromine opened 2 months ago
If I had to speculate, it's probably something to do with fpu. Do you have a savestate?
If I had to speculate, it's probably something to do with fpu. Do you have a savestate?
Not on hand but I could try and reproduce it, might have to replay the game though.
Describe the Bug
In the Indonesia mission (the one where you tail Sadono, after Jerusalem), towards the end, you enter a shooting range with two guards. If you enter from above, you land on a pipe. From here, in my playthrough, almost all actions taken result in the guards hearing it. The only actions that don't result in audible sound I found are: entering the crawl position and aiming from the crawl position.
To my knowledge, this only happened on that one segment. However, it's possible that I simply missed previous instances.
Reproduction Steps
I did nothing out of the unusual aside from using save states to load and reload quite a few times throughout the mission. I entered the range from above, through the trapdoor, automatically dropping onto the pipe.
Expected Behavior
The guards shouldn't be able hear the sound from: crawling on the pipe, switching positions on the pipe or opening the equipment menu.
PCSX2 Revision
v2.1.123
Operating System
Windows 10 (64bit)
If Linux - Specify Distro
No response
CPU
i7 10700k
GPU
RTX 3060
GS Settings
No response
Emulation Settings
Anti-Blur Software Rendering 4 threads Mipmapping FXAA
GS Window Screenshots
No response
Logs & Dumps
No response