Open knight-ryu12 opened 2 years ago
Can you post a screenshot of the issue? I haven't seen it on my end
(Pulled from Discord)
https://github.com/PSI-Rockin/DobieStation/pull/360 issue need to be implemented
Probably related.
Here's a GS dump people can run to see this issue. Seems to affect more than just Klonoa. Some trees in the first level also freak out when MTVU/IVU1 are disabled. Likely more models in later levels too.
gs_20220511133538_Klonoa 2 - Lunatea_s Veil _NTSC-U__SLUS-20151.zip
Here's a GS dump people can run to see this issue. Seems to affect more than just Klonoa. Some trees in the first level also freak out when MTVU/IVU1 are disabled. Likely more models in later levels too.
gs_20220511133538_Klonoa 2 - Lunatea_s Veil _NTSC-U__SLUS-20151.zip
I don't see the error in that picture? anyway, it's a core problem, a GS Dump is useless.
Yeah, I'm aware the GS dump doesn't do much for a core issue but I thought it might be helpful for people to have a better understanding of the corruption of colors and the whole flickering business that comes with it. Here's a zoomed shot for a better view:
I just tried Klonoa in both SW and OGL mode and I was getting the green color texture in the intro as in the original screenshot and also some weird textures - so unsure what's up. Latest build.
You probably have "Instant VU" disabled.
You probably have "Instant VU" disabled.
Yeah - that's right :D i turned the hack on and it fixed it :D didn't expect that!
Describe the Bug
When IVU or MTVU is disabled, Klonoa will be very colorful in matter.
Reproduction Steps
Run game without IVU or MTVU
Expected Behavior
Should be not colorful
PCSX2 Revision
v1.7.2545
Operating System
Windows 11
If Linux - Specify Distro
No response
CPU
Ryzen 7 5800H
GPU
RTX 3060 M
GS Settings
N/A
Emulation Settings
No response
GS Window Screenshots
No response
Logs & Dumps
No response