Open vcx33 opened 1 year ago
This is likely a float point related bug since changing fpu options can makes other characters invisible, like tidus in the besaid cloister of trials. This only seems to apply to EE rounding mode and EE division rounding mode. EE clamping mode only seems to affect characters and enemies in battle facing the wrong way. The particular issue with the bosses becoming fully or semi invisible during their death animation doesn't happen when loading a save file right before fighting them, only after playing the game for some time before the fight, this also only affects the following bosses: Sinspawn Geneaux, Sinspawn Gui, Yunalesca and Sinspawn Geneais. Yunalesca can sometimes display a SPS that lasts for a short time, but when that happens the death animation is fully visible.
Describe the Bug
When fighting the boss in Kilika (Sinspawn Geneaux), his model sometimes turns invisible during his death animation, this is an extremely bizarre bug that seems to happen at random, even when reloading a save state this sometimes occurs and sometimes not, capturing footage and a GS dump was challenging.
Default settings were used with no cheats or widescreen patches activated, changing FPU or graphical settings does nothing.
PCSX2:
https://user-images.githubusercontent.com/118646244/230606361-19fa8e14-f58b-4dec-b970-5fb1722dc181.mp4
PS2: https://youtu.be/CXxO41AWRuA?t=424
GS Dump: Final Fantasy X International_SLPS-25088_20230407125525.gs.zip
Reproduction Steps
Fight the boss and win.
Expected Behavior
No response
PCSX2 Revision
1.7.4344
Operating System
Linux (64bit) - Specify distro below
If Linux - Specify Distro
No response
CPU
-
GPU
-
GS Settings
No response
Emulation Settings
No response
GS Window Screenshots
No response
Logs & Dumps
No response