PSJahn / blurredwindow

GNU General Public License v3.0
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[BUG] Transparency on GUI #9

Open TGGamesYT opened 1 month ago

TGGamesYT commented 1 month ago

just what the title said

(maybe its some incompatibility with some mods idk)

video uploaded to dropbox https://www.dropbox.com/scl/fi/slz833wxkuwrvvn487bmb/blurredwindow.mp4?rlkey=akrpmtxq2r4lhq7ylhc48lct8&st=52od7uzk&dl=0

My mods in case its needed My mod in case needed

TGGamesYT commented 1 month ago

the gamemode swicher is also transparent a bit

Képernyőkép 2024-07-26 112854

appleskin mod stuff also

Képernyőkép 2024-07-26 113041

EnderKill98 commented 4 days ago

It might be due to 947913e3. Previously framebufferDrawInternalWithAlpha() would not get called when a world was detected. It seemed odd to me that this would actually cause the world to appear bright and not the reverse (causing it). But I trust the rationale behind this fix.

Maybe just reverting this commit or adding some option for the old behavior might fix this issue.

PSJahn commented 4 days ago

It might be due to 947913e. Previously framebufferDrawInternalWithAlpha() would not get called when a world was detected. It seemed odd to me that this would actually cause the world to appear bright and not the reverse (causing it). But I trust the rationale behind this fix.

Maybe just reverting this commit or adding some option for the old behavior might fix this issue.

It's strange though, because always calling it fixed the transparency/acrylic effect with the world itself soo yeah

TGGamesYT commented 4 days ago

So can you fix it? This is a really cool mod anyways