To be a serious contender as a fun game with replay value, we need different enemy types. At this stage, whether they spawn as part of some kind of scaling difficulty is irrelevant. We just need to make things varied. (Variety IS the spice of life after all)
To be a serious contender as a fun game with replay value, we need different enemy types. At this stage, whether they spawn as part of some kind of scaling difficulty is irrelevant. We just need to make things varied. (Variety IS the spice of life after all)