Closed home-gihub closed 8 months ago
Iirc the client has a launch argument that allows RCON connections just like the server It's been a while since I've messed with it, so I don't know the flags off the top of my head.
Iirc the client has a launch argument that allows RCON connections just like the server It's been a while since I've messed with it, so I don't know the flags off the top of my head.
There are some references to command line arguments when launching the client in this file, Id recommend taking a look there to get an idea of what you'd need to do to enable RCON on your client https://github.com/PazerOP/tf2_bot_detector/blob/master/tf2_bot_detector/SetupFlow/TF2CommandLinePage.cpp
thx
I don't know what they do and I have no idea how th write c++
The client and the server are very similar applications, nearly identical. TF2BD uses rcon as described in https://developer.valvesoftware.com/wiki/Source_RCON_Protocol. As ChrisChrome pointed out, https://github.com/PazerOP/tf2_bot_detector/blob/44f7a803d5dce93ad4f8aa9f1fd83b4ffffae625/tf2_bot_detector/SetupFlow/TF2CommandLinePage.cpp#L212-L230 those are the flags tf2bd uses. Depending on what you are trying to do, the discord server may be more verbose about a specific implementation
I don't have discord.
I have been looking around everywhere but they all said about sending commands to the server, not the client.