The values are unset by default. The example values are according to the convo in Discord where @thomassneddon and CCrisp mentioned that those coords correspond are used to produce the following (apparently in radians? not sure)
This is the value of projected light source direction i mentioned above, and as a result, the world space direction of YR VXL light is approx 0.20, -0.91, -0.36
On stock voxels, VPL, palette this looks like this, vanilla vs the above:
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TODO
Allows customizing the direction of voxel light in order to provide better visuals ingame.
In
rulesmd.ini
The values are unset by default. The example values are according to the convo in Discord where @thomassneddon and CCrisp mentioned that those coords correspond are used to produce the following (apparently in radians? not sure)
On stock voxels, VPL, palette this looks like this, vanilla vs the above: