Open TaranDahl opened 3 months ago
Todo:
GuardRange
is checked in spherical.MouseOverCell
and MouseOverObject
is checked in spherical.
I was working on the DamageArea-related works last day and found that Phobos has its own cellspread function for some effects. Need to check if this is happening on weapon range finding.Perhaps we don't need to add an Always to the tag name. CylinderRangefinding would be clear enough I think
Changed.
Looks fine logically. Also, can be named
UseCylinderRangefinding
for weapontypes
Renamed to CylinderRangefinding
Only handles the vanilla weapon rangefinding, at least for now. Other rangefinding operations should be considered later, if necessary.
Range finding in cylinder
[General]->AlwaysCylinderRangefinding
controls this globally, and can be customized per weapon type.false
meaning "use default" rather than "disable". Technos in air will always range finding in cylinder like vanilla, despite what you set.In
rulesmd.ini
: