Phobos-developers / Phobos

Ares-compatible C&C Red Alert 2: Yuri's Revenge engine extension
GNU Lesser General Public License v3.0
300 stars 95 forks source link

Allow voxel bullet to use AnimPalette and FirersPalette #1353

Open NetsuNegi opened 3 months ago

NetsuNegi commented 3 months ago

It just a bugfix.

github-actions[bot] commented 3 months ago

Nightly build for this pull request:

This comment is automatic and is meant to allow guests to get latest nightly builds for this pull request without registering. It is updated on every successful build.

NetsuNegi commented 1 month ago

Looks okay. Has it been tested?

It seems that no one else has tested it yet.

mevitar commented 1 month ago

AnimPalette=yes works. FirersPalette=yes/no, i'm not sure how is it supposed to work, as i don't see any difference. Whether the firer uses regular palette or has its own (through the Palette= tag), the results are the same and the projectiles use the regular unit palette.

NetsuNegi commented 1 month ago

AnimPalette=yes works. FirersPalette=yes/no, i'm not sure how is it supposed to work, as i don't see any difference. Whether the firer uses regular palette or has its own (through the Palette= tag), the results are the same and the projectiles use the regular unit palette.

I just want make voxel bullets can remap firer house color XD.

mevitar commented 1 month ago

I just want make voxel bullets can remap firer house color XD.

I tried that too, it didn't work. Projectiles did not remap properly. They do not remap in the newest build either.

When he was working on making animations remapable, Starkku mentioned something about objects using two ways of color/palette handling, and only one of those allows for remapable colors (i don't remember the details, though). If you didn't do that already, you might have to make voxel projectiles use that other method.