previous Insignia(.Frame/.Frames).WeaponN settings can't be read or overridden from maps, which is fixed now
also added insignia based on current passenger size: Normal insignia can be overridden when its current passenger size reaches a certain amount by setting Insignia(.Frame/.Frames).PassengersN where N stands for the current passenger size amount. If not set, defaults to non-passenger specific insignia settings. Will be overridden by weapon mode insignia settings, if set.
In rulesmd.ini:
Insignia.PassengersN= ; filename - excluding the .shp extension
Insignia.PassengersN.Rookie= ; filename - excluding the .shp extension
Insignia.PassengersN.Veteran= ; filename - excluding the .shp extension
Insignia.PassengersN.Elite= ; filename - excluding the .shp extension
InsigniaFrame.PassengersN=-1 ; int, frame of insignia shp (zero-based) or -1 for default
InsigniaFrame.PassengersN.Rookie=-1 ; int, frame of insignia shp (zero-based) or -1 for default
InsigniaFrame.PassengersN.Veteran=-1 ; int, frame of insignia shp (zero-based) or -1 for default
InsigniaFrame.PassengersN.Elite=-1 ; int, frame of insignia shp (zero-based) or -1 for default
InsigniaFrames.PassengersN=-1,-1,-1 ; int, frames of insignia shp (zero-based) or -1 for default
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previous
Insignia(.Frame/.Frames).WeaponN
settings can't be read or overridden from maps, which is fixed nowalso added insignia based on current passenger size: Normal insignia can be overridden when its current passenger size reaches a certain amount by setting
Insignia(.Frame/.Frames).PassengersN
whereN
stands for the current passenger size amount. If not set, defaults to non-passenger specific insignia settings. Will be overridden by weapon mode insignia settings, if set.In
rulesmd.ini
: