PieKing1215 / InvMove

Minecraft Forge/Fabric/Quilt mod that adds the ability to walk around while in inventories
GNU Lesser General Public License v3.0
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[Incompatibility]: Deeper Darker & Fabrishot #69

Open Fyoncle opened 2 weeks ago

Fyoncle commented 2 weeks ago

Describe the bug This issue is pretty confusing, and only happens if BOTH InvMove and Fabrishot are present.

When you try to use Soul Elytra of the Deeper Darker and attach the boost keybind to Shift or any other key that is not letter such as CTRL, TAB, ESC, ALT, it wont work if both InvMove and Fabrishot present, but if one of these mods removed, Shift, CTRL, and all the other that type of keys work.

With InvMove and Fabrishot only letters work such as A B C D E F G

To Reproduce

  1. Install Deeper & Darker
  2. Install Fabrishot
  3. Install InvMove
  4. Bound Deeper & Darker Soul Elytra Boost Key To Shift
  5. Wear Soul Elytra
  6. Try To Boost and see its broken
  7. If either InvMove removed, it works with Fabrishot, if Fabrishot removed, it works with InvMove.

Version and Mod List InvMove: 0.8.4 Deeper Darker: 1.3.2.1 Fabrishot: 1.10.1 Fabric Version: 0.16.9 Minecraft: 1.20.1

I didn't know where to report this so ill just report it here and send it over to the other issues.

PieKing1215 commented 1 week ago

Hmm interesting, it seems to work fine for me using the same versions you listed, but maybe I'm missing something

There's a chance this might be fixed already for the next release though: If you go here: https://github.com/PieKing1215/InvMove/actions/runs/11759358978 and scroll down to artifacts and download that zip, there's a InvMove-0dfad37+1.20.1-Fabric.jar inside If you get a chance can you try and see if that fixes it? There's some changes to how I handle keybinds that might be relevant (note with the new version you'll have to explicitly allow the boost keybind in InvMove's config screen for it to work inside inventories (UI Movement -> Allowed Keys))

Fyoncle commented 1 week ago

Now i can't reproduce with the steps i provided either, but i still have the pack that bug was in, and bug still remains in this pack, so im binary searching for the fifth time to make sure stuff, one momento :D

Fyoncle commented 1 week ago

Started to make some progress after hours of binary searching, there is like 6th and 7th incompatibility, wtf?

Fyoncle commented 1 week ago

Now the folder i suspected and actually caused the glitch doesn't anymore all of a "sudden" i'm really confused, i'm about to lose my mind!

Fyoncle commented 1 week ago

I'm about to go crazy :D it's 03:32 AM. I'll just drop the mrpack and sleep now, maybe ill continue searching tomorrow, but im tired of this chaos. https://modrinth.com/modpack/elysium-days/version/6.0.0 This version should have the glitch.

Fyoncle commented 1 week ago

https://mclo.gs/25PrkS8 Artifact works with vanilla test, but crashes on my modpack

PieKing1215 commented 1 week ago

I'm about to go crazy :D it's 03:32 AM. I'll just drop the mrpack and sleep now, maybe ill continue searching tomorrow, but im tired of this chaos. https://modrinth.com/modpack/elysium-days/version/6.0.0 This version should have the glitch.

Maybe could be some kind of issue where it only happens some times you launch the game? If it's like that it makes binary searching more annoying Either way no rush, I can look into it too

https://mclo.gs/25PrkS8 Artifact works with vanilla test, but crashes on my modpack

Oh if you have InvMoveCompats you'll have to disable it to use the artifact version for now (it'll get updated too but it's wip)

Fyoncle commented 1 week ago

I'm about to go crazy :D it's 03:32 AM. I'll just drop the mrpack and sleep now, maybe ill continue searching tomorrow, but im tired of this chaos. https://modrinth.com/modpack/elysium-days/version/6.0.0 This version should have the glitch.

Maybe could be some kind of issue where it only happens some times you launch the game? If it's like that it makes binary searching more annoying Either way no rush, I can look into it too

https://mclo.gs/25PrkS8 Artifact works with vanilla test, but crashes on my modpack

Oh if you have InvMoveCompats you'll have to disable it to use the artifact version for now (it'll get updated too but it's wip)

Artifact doesn't fix it... :(