A Holocure mod that allows for new characters to be added to the game. Please follow Cover Corp guidelines https://hololivepro.com/en/terms/ when making and distributing your character.
Note: Currently doesn't work with my other mods since I am currently updating how the mods work. Please follow the Installation Steps with only the mods listed in there until I have updated my other mods.
HoloCureCharacterCreatorMod.dll
, CallbackManagerMod.dll
, and HoloCureMenuMod.dll
from the latest version of the mod https://github.com/PippleCultist/HoloCureCharacterCreatorMod/releasesAurieManager.exe
from the latest version of Aurie https://github.com/AurieFramework/Aurie/releases
AurieManager.exe
, click Add Game
, and select HoloCure.exe
HoloCure.exe
through Steam by clicking Browse local files
Install Aurie
Add Mods
and add HoloCureCharacterCreatorMod.dll
, CallbackManagerMod.dll
, and HoloCureMenuMod.dll
To create a character, you can use the mod GUI or directly edit the charData.json
yourself. An example character has been provided in this repository named char_test
.
You will need a folder named CharacterCreatorMod
in the directory HoloCure.exe
is in. You can put the char_test
folder in the CharacterCreatorMod
directory, and the mod will automatically recognize it as long as the folder name starts with char_
.
When including new images, you will need to put them in CharacterCreatorMod/inputData
for the mod to automatically recognize them.
In order to have Gamemaker recognize animations from a png, you will need to name it in the format name_stripX.png
where stripX
is the number of frames in the animation. The animation must be horizontally laid out in a strip for Gamemaker to automatically convert it correctly.
Gamemaker will split the png into X
equal images, so make sure to make each image of your animation with the same size and equally spaced apart.