Open ZoeMcFife opened 1 day ago
Maybe once a frame of reference reaches a high enough speed completely freeze every object? It's just rotating that causes issues though so technically the player shouldn't be frozen? idk. yikes
Maybe once a frame of reference reaches a high enough speed completely freeze every object? It's just rotating that causes issues though so technically the player shouldn't be frozen? idk. yikes
this wouldn't work in super cruise so meh
rewrite everything into a c++ gdextension?
this might be due to limited performance of gdscript
When a FrameOfReference is moving fast, objects inside it tend to fall out. not ideal