Pirates-of-Fife / oddity

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FrameOfReference breaks at high speeds #67

Open ZoeMcFife opened 1 day ago

ZoeMcFife commented 1 day ago

When a FrameOfReference is moving fast, objects inside it tend to fall out. not ideal

ZoeMcFife commented 1 day ago

Maybe once a frame of reference reaches a high enough speed completely freeze every object? It's just rotating that causes issues though so technically the player shouldn't be frozen? idk. yikes

ZoeMcFife commented 1 day ago

Maybe once a frame of reference reaches a high enough speed completely freeze every object? It's just rotating that causes issues though so technically the player shouldn't be frozen? idk. yikes

this wouldn't work in super cruise so meh

ZoeMcFife commented 1 day ago

rewrite everything into a c++ gdextension?

this might be due to limited performance of gdscript