Open simon-whitehead opened 7 years ago
I've actually just dumped the draw state before rendering primitives and ... now I'm at a loss:
Can anyone give me any advice on what the cause of this might be? "Enable alpha blending" doesn't seem to be the fix for me 😞
If it helps at all - the code for my project is here: https://github.com/simon-whitehead/chemboy/blob/debugger/src/gameboy/ui/ui.rs#L137. I'm essentially just copying and pasting Conrod examples now to try and get it to work. I'm so very very close ... I can feel it.
Hello again,
This might seem dumb, but I really can't figure out this issue. I'm having this font rendering issue with UI elements rendered via a Piston (OpenGL) backend:
I found similar issues that say "alpha blending isn't enabled in piston2d-graphics anymore by default - just enable it".
I'm really not sure how to enable it? I even tried directly calling
gl::Enable(gl::BLEND);
and that also didn't help.Sorry but I'm struggling to find documentation about this 😞 Any help is greatly appreciated.
Thanks,
Simon