PlaceholderGames / 2016-Racer-pod

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Tried to animate cables in Unreal #29

Open TheGamerDomain opened 7 years ago

TheGamerDomain commented 7 years ago

Tried using the cable component in Unreal to simulate cable physics in real time, however it proved ineffective as during the testing, the cables couldn't keep up with the actual pod. We then decided it would be best to animate the entire pod in 3DStudio Max rather than simulate it in real time.

Additionally, I also tried to make the controls for the pod, this is a lot easier than animating the cables. The work is ongoing.