Open jhosep3 opened 3 months ago
what mouse are you using?
Same issue with any Logitech mouse I use. 1000Hz polling rate.
Same issue with any Logitech mouse I use. 1000Hz polling rate.
i guess you can use logitech onboard memory manager to change it if you want
Any idea what I should change it to? Is there an ideal polling rate that works with Pojav?
Any idea what I should change it to? Is there an ideal polling rate that works with Pojav?
125Hz but you can always just use higher DPI, just change the polling rate back when ur using a PC i guess
Fair, cheers, I'll give that a whirl
Any idea what I should change it to? Is there an ideal polling rate that works with Pojav?
125Hz but you can always just use higher DPI, just change the polling rate back when ur using a PC i guess
Right, well, I can confirm 125Hz does not fix the issue, on any of my mice, Pro X, G502, G402, and Lift.
Can replicate using a USB mouse with Samsung DeX (Samsung's desktop mode) on my Samsung Galaxy S22+. Seems like PojavLauncher is permanently capturing the device pointer to manipulate the virtual mouse, instead of allowing the device pointer to be used to control the app and capturing only when Minecraft captures the mouse.
Like OP said, this behaviour was not present in previous version
Perhaps this behavior could become a toggle in settings instead of forced? Something like "Direct mouse control?"
This is not a proper solution as Pojav needs to capture the pointer anyways when in game. The reason why thic change was made in the first place is to provide consistency between the mouse in-game and in menus
чт, 22 авг. 2024 г., 07:27 xViaOnGithub @.***>:
Can replicate on using a USB mouse with Samsung DeX (Samsung's desktop mode) on my Samsung Galaxy S22+. Seems like PojavLauncher is permanently capturing the device pointer to manipulate the virtual mouse, instead of allowing the device pointer to be used to control the app and capturing only when Minecraft captures the mouse.
Perhaps this behavior could become a toggle in settings instead of forced? Something like "Direct mouse control?"
- Device model: Samsung Galaxy S22+
- CPU architecture: Qualcomm Snapdragon 8 Gen 1
- Android version: One UI 6.1 (Samsung's flavor of Android 14)
- PojavLauncher version: foxglove-20240727-ae48e8e-v3_openjdk
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This is not a proper solution as Pojav needs to capture the pointer anyways when in game. The reason why thic change was made in the first place is to provide consistency between the mouse in-game and in menus
So what exactly is keeping the app from only capturing my mouse pointer when Minecraft does (like it did in the last version)?
This was not an issue I had in the last version, Because back then, the app didn't force the virtual pointer on devices that have a real pointer
Describe the bug
no puedo quitar las teclas virtuales, juego con un teclado inalambrico y con samsung dex desde que se me actualizo el juego no me quiere funcionar bien la sensiblidad, se siente demasiado lento y no puedo quitar las teclas virtuales ni configurarlas
The log file and images/videos
Steps To Reproduce
Expected Behavior
me gustaria la sensibilidad, de antes iba de maravilla asi
Platform
Anything else?
nada mas