PorkStudios / FarPlaneTwo

Level-of-Detail renderer in Minecraft. Allows for render distances of millions of blocks. (Cubic Chunks-compatible) (WIP)
https://daporkchop.net/
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Uncompatible DubleSlab mod #87

Closed Sp3rick closed 3 years ago

Sp3rick commented 3 years ago

Hi i tryed to use FP2 in my modpack but i have received a error correlated to FarPlanoTwo and DubleSlabs mod, to facility a recognise i have create another instance and i have pasted here pastebin code to help to solve it: https://pastebin.com/HDi5TCEN I'll try older versions of dubleslab to see if it can be fixed temporarily for those who can't do without it

NotStirred commented 3 years ago

even considering adding this to a modpack at the moment is a terrible idea what about pre-pre-pre-pre-pre-alpha don't people understand

to quote porkchop:

generally speaking, you should assume that everything other than the bare minimum dependencies (plus optifine) is incompatible for the time being

Sp3rick commented 3 years ago

I tried older versions of DubleSlabs and they work, the version switch that breaks it is between 0.11 and 0.12, this is what they changed according to the 0.12 changelog: = Fixed OpenGL Error 1281 spam when installed with OptiFine

= Improved Vertical Slab models by prebaking them before loading the game

= Fixed Vertical Slab lighting and ambient occlusion

= Improved performance of slabs, reducing RAM usage

= Improved slab culling to use a more efficient method

= Fixed a crash when rendering slabs

= Changed option of lazy slab rendering to uvlock rendering in the config. By default most vertical slabs should have uvlock enabled.

= Fixed placement issues

= Fixed lots of crashes

I hope I have been of help

0RadicalLarry0 commented 3 years ago

This would be more helpful if the mod wasn't extremely experimental and most definitely a WIP.

Listen to NotStirred:

even considering adding this to a modpack at the moment is a terrible idea what about pre-pre-pre-pre-pre-alpha don't people understand

to quote porkchop:

generally speaking, you should assume that everything other than the bare minimum dependencies (plus optifine) is incompatible for the time being

DaMatrix commented 3 years ago

i'm not dealing with mod compatibility at this point in development, since it hardly works even with no other mods installed. i'll close this issue for now, and re-open it if it's still a problem once i begin working on being compatible with other mods.