When you try to get the packet for the server_info. You will find some unfimiliar characters and some weird patterns. The normal packet is there, but an additional key is added, "d". And that key contains unknown binary information.
After some digging, it appears that the newer forge versions encrypt mod lists to avoid packet limit issues. which ends up breaking autoVersionForge. I've been trying to decrypt this data but with no success.
mineflayer will be able to join if mods are able to be played with vanilla, but game-changing mods will just break the bot. and the bot will assume no mods are present.
I will just leave this issue here.
When you try to get the packet for the server_info. You will find some unfimiliar characters and some weird patterns. The normal packet is there, but an additional key is added, "d". And that key contains unknown binary information.
After some digging, it appears that the newer forge versions encrypt mod lists to avoid packet limit issues. which ends up breaking autoVersionForge. I've been trying to decrypt this data but with no success.
mineflayer will be able to join if mods are able to be played with vanilla, but game-changing mods will just break the bot. and the bot will assume no mods are present.
Example