Closed olie304 closed 1 year ago
could you have a look @IceTank ?
Here are logs for comparing Minecraft 1.18 movement velocities to Prismarine physics velocities (using this PR) Prismarine: https://gist.github.com/olie304/1d650f89a01748bdeb1a3aa687848925 Minecraft: https://gist.github.com/olie304/36169b24ea75a8df45739a8b09043285
any thoughts @IceTank ?
The horizontal movement factor for airborne movements while sprinting is not implemented. The result is that the velocity falls off too quickly and the engine will miss long jumps.
In vanilla: 1.18.2 1.7.10
Is this also the case for other versions? Like 1.8 or 1.12?
The horizontal movement factor for airborne movements while sprinting is not implemented. The result is that the velocity falls off too quickly and the engine will miss long jumps.
In vanilla: 1.18.2 1.7.10