DirectX debug layer error when entering into the hangar:
12:05:08:758 D3D11 ERROR: ID3D11DeviceContext::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. Semantic 'POSITION' has mismatched data types between the output stage and input stage. [ EXECUTION ERROR #344: DEVICE_SHADER_LINKAGE_COMPONENTTYPE]
The input layout selected was not the correct one, must be specific for shadow maps.
I have also included the removal of expensive CopyResources() calls for the right eye buffer (now unused thanks to instanced stereo) from the Bloom calculation.
DirectX debug layer error when entering into the hangar:
12:05:08:758 D3D11 ERROR: ID3D11DeviceContext::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. Semantic 'POSITION' has mismatched data types between the output stage and input stage. [ EXECUTION ERROR #344: DEVICE_SHADER_LINKAGE_COMPONENTTYPE]
The input layout selected was not the correct one, must be specific for shadow maps.
I have also included the removal of expensive
CopyResources()
calls for the right eye buffer (now unused thanks to instanced stereo) from the Bloom calculation.