This rendering mode should almost halve the draw calls when rendering in SteamVR mode.
In performance critical situations where the draw call count is the bottleneck (many objects on screen), this should improve the performance of stereoscopic rendering and bring it closer to the monoscopic mode.
There are some pending issues like documented in #48, but it is already in a useable state, useful for testing
This rendering mode should almost halve the draw calls when rendering in SteamVR mode.
In performance critical situations where the draw call count is the bottleneck (many objects on screen), this should improve the performance of stereoscopic rendering and bring it closer to the monoscopic mode.
There are some pending issues like documented in #48, butit is already in a useable state, useful for testing