Prof-Butts / xwa_ddraw_d3d11

Direct3D 11 implementation of DDraw.dll for XWA with VR support and New Shaders
MIT License
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Instanced stereo #87

Closed morallo closed 1 year ago

morallo commented 1 year ago

This rendering mode should almost halve the draw calls when rendering in SteamVR mode.

In performance critical situations where the draw call count is the bottleneck (many objects on screen), this should improve the performance of stereoscopic rendering and bring it closer to the monoscopic mode.

There are some pending issues like documented in #48, but it is already in a useable state, useful for testing

morallo commented 1 year ago

Ready to merge! (I hope).

@Prof-Butts do you think we should release a dedicated beta for this branch to get more testing?