Closed lAtom1kl closed 2 years ago
Sorry Something on github broken. This is MY experiential code for PB movement so far in unreal engine 5. I will be constantly update this code until i get it right.
movement in the character movement component is based on the capsule, not on the mesh. this is how it works in the engine. there should no reason to change these calls to mesh. what exactly are you trying to accomplish? are there any videos of the problems you experienced?
Updated. Working 100% Crouching is no longer broken, and movement looks smooth. Now I need to do some networking :)
UE5 Update, I know you guys are not updating to UE5, but here is the patch. Lots of Updates Here.