ProjectBorealis / PBCharacterMovement

HL2-style, classic FPS movement for Unreal Engine implemented in C++
https://www.projectborealis.com/movement
MIT License
1.25k stars 164 forks source link

Ue5 Update, Few changes to things. #26

Closed lAtom1kl closed 2 years ago

lAtom1kl commented 2 years ago

UE5 Update, I know you guys are not updating to UE5, but here is the patch. Lots of Updates Here.

lAtom1kl commented 2 years ago

Sorry Something on github broken. This is MY experiential code for PB movement so far in unreal engine 5. I will be constantly update this code until i get it right.

lAtom1kl commented 2 years ago

movement in the character movement component is based on the capsule, not on the mesh. this is how it works in the engine. there should no reason to change these calls to mesh. what exactly are you trying to accomplish? are there any videos of the problems you experienced?

Updated. Working 100% Crouching is no longer broken, and movement looks smooth. Now I need to do some networking :)