Closed clankill3r closed 1 year ago
In this Blueprint, you'd access Get Character Movement and then cast. But no need to even do that. You can change it in the defaults for the Blueprint too, just find the character movement component in your character blueprint's components:
Name might be different, but hopefully you get the idea.
Hi,
How can I change the properties in UPBPlayerMovement? Like what kind of blueprint do I need to create? (I prefer not to change the value in the PBPlayerMovement.cpp file).
This is one of the many things I tried:
I understand the error, I just don't understand on where and how to use the
SET Air Acceleration Multiplier
Node.