Closed ProjectMoon closed 14 years ago
More correctly, there is a disconnect between the "isBlind" property and the SensesGroup's visual sense being disabled. This can be rectified with AspectJ perhaps.
This also applies to deafness, as the player will be able to hear auditory stimuli coming in from other sources due to a disconnect between the two properties.
Fixed by removing old properties and using only the Senses API.
When a player is blind, they can still see things as they walk around and look.