Promethaes / CappuccinoEngine

3D Game Engine
MIT License
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Finite State Machines, and (maybe) some other patterns #47

Open Promethaes opened 4 years ago

Promethaes commented 4 years ago

Quick note on flyweight, each game object should have a static member(s) representing the different models / textures it uses. For example, F16 has a few static members that are reused and "copied", instead of loading in the same assets multiple times.

Promethaes commented 4 years ago

Due Date is obv a ball park in this case