Provismet / Extended-Enchanting

Adds more enchantments, part of the Combat+ series.
https://provismet.github.io/modding?tag=null&series=Combat%2B
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More Curses [Suggestion] #1

Open Joboblock opened 6 months ago

Joboblock commented 6 months ago

I really like this mod and was, after the Curse of Chorus saved me from certain death, inspired, to think of more curses, that can sometimes also seem like an upside. It would also be cool, if curses would reduce the enchanting level price, so you could get good equipment cheaper in return for it being cursed (thus giving more reason to interact with this mod). Because with all the added enchantments it can get rather expensive quickly.

Ideas:

Curse of Chorus: Sword (additional to Chestplate) Randomly teleport attacked entity.

Curse of Dazzling/Flashing: Sword (maybe Armor too) The user and all entities that target him (and players that are looking in his direction/attacked the user) will be blinded. (Note: Blindness does not influence mobs)

Curse of Sacrifice: Swords The user will be damaged with a percentage of the dealt damage (or like the hit entity has thorns), but deal additional damage

Curse of Wayward/Inacuracy: Weapons/Tools/Ranged Weapons Chance to miss swing/not destroy the broken block/shoot/throw really inaccurately.

Curse of Annoyance/Sound: Sword Chance to anger all mobs in 2x detection range at player (including passive) and activate skulk sensors when attacking and when swapping to the sword slot in hotbar.

Curse of Stench: Leggins Release poisonous gas on being hit. (Poison Area Effect Cloud)

Curse of Metabolism: Chestplate (or Helmet) Greatly increase exhaustion but also increase naturally regenerated health.

Curse of Anti-entropy: All Armor Heat will be drawn towards the user. (Burn on hit but freeze attacking entity)

Curse of Effects/Witches: Helmet Grant a random potion effect when attacked. (Positive and negative)

Curse of Viscosity/Delay: Chestplate Received damage is spread out, but total received damage is increased. (User may survive attacks that would otherwise instantly kill, if they can heal fast enough)

Curse of Weight: Leggins User will sink faster in Water/Lava/Powdered snow and move slower, but take decreased knockback.

Curse of Featherweight: Leggins (or Boots) User will take greatly increased knockback, but not sink in Water/Lava and walk on Powdered snow

Curse of Rooting: Boots (or Leggins) User may be rooted when hit and standing on the ground (or nature related blocks), this makes him unable to move (no walking/jumping/knockback), but take reduced damage (may be broken by breaking all blocks below you).

Curse of Slimes: Boots Bounce everywhere, as if it was a slime block

Curse of Affection/Charming/Friendliness: Chestplate (maybe Sword too) Entities that hit you may be charmed. Charmed entities can't hit you, but you can't hit them

Curse of Paranoia/Illusions: Helmet Randomly play scary sounds. (Cave sounds/Creeper/Enderman) (Only in Nether: Piglin/Zombified Pigman/Ghast anger)

Curse of Mute: Helmet Suppresses all hostile mob related sounds normally sent to the user, but also silences users eating sounds and potion drinking sounds.

Thorns Enchantment --> Curse of Thorns: Armor Entities that hit you will be damaged, but durability loss is tripped

I have thought of almost all of these myself, with a little inspiration from my friends and the open source game Shattered PD. We would be really happy, to see some these in the next release.

Also some of these are well made Curses (if you are allowed to/want to port some of them): https://www.curseforge.com/minecraft/mc-mods/cursed

Provismet commented 6 months ago

Thank you for the suggestions. I do plan on adding more curses in future updates and I might use some of these.