Allows colliders to have a terminal / maximum velocity specified. Obviously the main purpose of this is to set a max speed that a collider can accumulate, but which ever way you look at it, it's a bit a cheat since things do not have a max possible speed in reality, the "max" is just the accumulation of other forces / factors.
However, the use of this is to control your game a bit and keep it playable. It helps make sure projectiles remain visible and that the possibility for tunnelling can be reduced/controlled.
Relates to: https://github.com/PurpleKingdomGames/indigo/issues/670
Allows colliders to have a terminal / maximum velocity specified. Obviously the main purpose of this is to set a max speed that a collider can accumulate, but which ever way you look at it, it's a bit a cheat since things do not have a max possible speed in reality, the "max" is just the accumulation of other forces / factors.
However, the use of this is to control your game a bit and keep it playable. It helps make sure projectiles remain visible and that the possibility for tunnelling can be reduced/controlled.