QB64 is a modern extended BASIC+OpenGL language that retains QB4.5/QBasic compatibility and compiles native binaries for Windows (XP and up), Linux and macOS.
Download the appropriate package for your operating system over at https://github.com/QB64Team/qb64/releases.
Make sure to extract the package contents to a folder with full write permissions (failing to do so may result in IDE or compilation errors).
Before using QB64 make sure to install the Xcode command line tools with:
xcode-select --install
Run ./setup_osx.command
to compile QB64 for your OS version.
Compile QB64 with ./setup_lnx.sh
.
Dependencies should be automatically installed. Required packages include OpenGL, ALSA and the GNU C++ Compiler.
Run the QB64 executable to launch the IDE, which you can use to edit your .BAS files. From there, hit F5 to compile and run your code.
To generate a binary without running it, hit F11.
Additionally, if you do not wish to use the integrated IDE and to only compile your program, you can use the following command-line calls:
qb64 -c yourfile.bas
qb64 -c yourfile.bas -o outputname.exe
Replacing -c
with -x
will compile without opening a separate compiler window.
More about QB64 at our wiki: https://wiki.qb64.org
We have a community forum at: https://forum.qb64.org
We tweet from @QB64Team
Find us on Discord: https://discord.qb64.org