Closed QuentinGruber closed 1 month ago
Yep we saw that it's fixed now
this.state.position = new Float32Array([0,0,0]); has to be 4 0s kept getting stupid black screen again LOL i found that movement packet executes too much code for how fast it spams it, so i broke code that didnt need to be spammed into delayed async kept simple pos spammable. same mod can be applied to rotation and lookat as well
only other massive issue i found was game sends 1 packet PER object for hide/show wander if theres a way to batch them into single group packet
i did some checking client.character.state.position = packet.data.position; = black screen when relog the packet only sends 3 values NOT 4