Glyphs should be visible in-game, however this is a very fragile thing to implement. It is important to make sure it is not obtrusive or could provide an advantage. As of Quickplay 2.1.0, glyphs will not be visible when the user is shifting (see issue #67). I have some code written up on the backend already, so this is near ready for implementation.
Additionally, some users have complained that glyphs are too obtrusive. It's been suggested that there should be a toggle to disable glyphs completely for users, however I believe this would be unfair. Perhaps a poll could be put up in Discord.
I think it would be beneficial to have glyphs become less and less visible as you get closer to the user (perhaps within 5 blocks). This prevents glyphs from interfering during PVP and and in lobbies. It's also an option to provide the user with an overall opacity slider, to at least make them less visible in lobbies.
Glyphs should be visible in-game, however this is a very fragile thing to implement. It is important to make sure it is not obtrusive or could provide an advantage. As of Quickplay 2.1.0, glyphs will not be visible when the user is shifting (see issue #67). I have some code written up on the backend already, so this is near ready for implementation.
Additionally, some users have complained that glyphs are too obtrusive. It's been suggested that there should be a toggle to disable glyphs completely for users, however I believe this would be unfair. Perhaps a poll could be put up in Discord.
I think it would be beneficial to have glyphs become less and less visible as you get closer to the user (perhaps within 5 blocks). This prevents glyphs from interfering during PVP and and in lobbies. It's also an option to provide the user with an overall opacity slider, to at least make them less visible in lobbies.