Closed 5kft closed 5 months ago
For some reason, the UI is fully functional when you're standing on top of Zeke's TV.
Hmm, I'm pretty sure this is a pushbuf issue, but need to verify.
I was wrong, I broke vertex textures.
I downloaded the update and I'm still getting the same vertex explosions and HUD flickering as I was before.
I am trying to make an RSX Capture of Infamous, because if you press L3 a couple of times, it somewhat fixes the HUD. Could I upload an RSX capture for kd-11 to debug?
Indeed, I'm sad to say that build v0.0.31-16338 does not fix the problem - same issue occurs as originally reported...
This same issue is happening with InFamous 2:
In this moment, it somehow fixes and glitches out
Looks like the fix only solved the problem for code veronica which is weird. i guess the changes caused multiple unrelated regressions. I'm not sure how to proceed since this game is notoriously annoying to debug and everyone has different luck reproducing the issue, so I'll do a code analysis to determine the cause.
I was trying previous rpcs3 builds and the build 16299 runs Infamous 1 and 2 without any of this glitches.
Thanks so much @kd-11 - hugely appreciated!
Thanks @kd-11
Quick summary
This change (https://github.com/RPCS3/rpcs3/pull/15421) has broken the rendering of explosions in InFamous (the screen flashes and shows dark flashing geometric patterns), and also has impacted the rendering of the HUD/minimap and target reticle as well.
Other rendering in the game seems fine, it's just shots/explosions and the HUD/reticle that are broken now.
Details
I upgraded to the latest build that includes this pull request: https://github.com/RPCS3/rpcs3/pull/15421, and rendering of explosions in InFamous is completely broken. Reverted to the previous build of RPCS3 that does not include this pull request, and rendering behavior is correct again.
Example screen cap during explosion (just a frame grab, during the explosion it just shows random/flashing full-screen geometric patterns):
HUD and minimap (and targeting reticle) are no longer fully rendered:
Build with regression
v0.0.31-16323-d6f6752a
Attach two log files
RPCS3-build-v0.0.31-16319-0231902a-good.log.gz RPCS3-build-v0.0.31-16323-d6f6752a-(pull-15421)-bad.log.gz
Attach capture files for visual issues
(I tried making an RSX capture but it is difficult pausing and catching the explosions - I included a screen capture above instead)
System configuration
No response
Other details
No response