RS485 / LogisticsPipes

The RS485 take on LogisticsPipes -- ESTḌ 2012
https://rs485.network
Other
241 stars 127 forks source link

There is no such thing as a "frequency card" for System Entrance/Destination Pipes #1444

Open aaronhowser1 opened 4 years ago

aaronhowser1 commented 4 years ago

image image image

aaronhowser1 commented 4 years ago

image The old FTB Wiki says it uses Item Cards, which have no recipe. It also says it can use cards created from a Logistics Security Station, but those are a lot more broken image

bziemons commented 4 years ago

Yeah, we got rid of the soldering station in 0.10 and the security station needs a bit of love. Not sure if we're going to use the satellite pipe logic in the future for connecting pipes. I think the linking cards are quite a hassle.

aaronhowser1 commented 4 years ago

Should I avoid making quests for them then? Is there anything else I should avoid making quests for?

bziemons commented 4 years ago

Sounds like a good idea. Maybe avoid the fuzzy crafting altogether, because that wasn't maintained after it was kindly contributed and last time I tried to use it wasn't a success. There probably are quite a few more bugs than you already found. I am slowly refactoring code at the moment and trying to work on performance, so this could take quite a while..

bziemons commented 4 years ago

Btw. related: https://github.com/RS485/LogisticsPipes/issues/1159

aaronhowser1 commented 4 years ago

Ah, so it's planned to be a bit more like ae2's p2p, except it still travels the whole path?

bziemons commented 4 years ago

dunno where that AE comparison came from, but I am going to quote from a comment on that:

And this has nothing to do with AE2 channels. That doesn't even make sense in the context of entrance and destination pipes.

It is supposed to work like the satellite/crafting pipe link, like I said above.

aaronhowser1 commented 4 years ago

I've not started playing with satellites yet. That guy was referencing AE2 because both had the word channel. I was referencing AE2 for a completely different reason. With AE2, you can place two P2P tunnels and have things enter one and exit the other, which is how I understand you're planning to change it to work (minus the teleporting).

bziemons commented 4 years ago

In that case: yes :) Sorry for the misunderstanding, I do not have a single clue about AE1 or 2

aaronhowser1 commented 4 years ago

Awesome, that would be super useful. A bit of a shame that it was started in 2018 though, lol.

bziemons commented 4 years ago

Well, the 1.8 port which was the base for the 1.10 port and which is now part of this MC 1.12 version (first released last year) was started in 2016.. I don't mind if things take a while ;)

bziemons commented 4 years ago

Related to #1364