When the player is accelerating or braking/reversing with controller axis input and holding down RMB to traverse the turret with mouse input, turret traversal sensitivity becomes so high that the turret is not usable in normal gameplay. When axis input is no longer present on the Accelerate or Brake/Reverse actions, turret traversal returns to normal function.
Are you playing with mods?
No
To Reproduce
Steps to reproduce the behavior:1
Plug in a controller (tested flight pedals with one 'Z' axis)
Launch the game
Map controller axes to Vehicle>Accelerate, Brake/Reverse
Load into any mission (tested 'Patton Pass')
Press left shift to enter turret view
Hold RMB and traverse turret with mouse movement
Accelerate or decelerate tank with controller input
Hold RMB and traverse turret with mouse movement, observing issue
Expected Behavior
Axis input applied to Accelerate, Brake/Reverse actions should not break turret traversal sensitivity.
Describe the bug
When the player is accelerating or braking/reversing with controller axis input and holding down RMB to traverse the turret with mouse input, turret traversal sensitivity becomes so high that the turret is not usable in normal gameplay. When axis input is no longer present on the Accelerate or Brake/Reverse actions, turret traversal returns to normal function.
Are you playing with mods?
No
To Reproduce
Steps to reproduce the behavior:1
Expected Behavior
Axis input applied to Accelerate, Brake/Reverse actions should not break turret traversal sensitivity.
Screenshots
https://github.com/RadianSimulations/ghpc-feedback/assets/40728628/1dce6073-37c9-44e0-bd94-e83a47a8d809
Player Log
Player.log
Sources
N/A
Desktop (Please complete the following information):
Additional context
I am using 'flight1 sim rudder pedals' which identify to my PC as "SN-1" with one 'Z Rotation' axis for controller input.