If I want to add a sample to the voice, I have to write it to the filesystem first (see EditVoiceAsync).
It would be great if we could pass in a ReadOnlyMemory<byte> like we get out the ClipData.
Some preliminary work was already in the above mentioned PR.
Feature Request
Is your feature request related to a problem? Please describe.
This is related to the PR and discussion from https://github.com/RageAgainstThePixel/ElevenLabs-DotNet/pull/25
If I want to add a sample to the voice, I have to write it to the filesystem first (see
EditVoiceAsync
). It would be great if we could pass in aReadOnlyMemory<byte>
like we get out theClipData
.Some preliminary work was already in the above mentioned PR.
Cheers, daniel