Ralith / hypermine

A hyperbolic voxel game
Apache License 2.0
160 stars 20 forks source link

Do graph node population before character movement #342

Closed patowen closed 10 months ago

patowen commented 10 months ago

This fixes a bug where if a client connects to the server before the server runs its first step, the player is in an unpopulated graph node when the character controller tries to run, causing a panic due to not knowing which way is upwards.