Open Raptor007 opened 7 years ago
As a start You could merge jump branch to master, as you said. In addition, add spawnp and lca, commands from aq2-jmod. Should not be a lot of work for a master of your class , i guess? :| ;)
@m4son I've merged jump into master (and bots) on my fork. It was a messier merge than expected, so I need to do more testing before I push it to aq2-tng.
Server cvar: jump 1
Client commands: jmod store
jmod recall
The lca
command is kind of a problem; the other jmod turned it into a per-client variable, which would not be a good fit for TNG. But I may be able to get the same result using the uvTime
variable that dm_shield
uses for temporary respawn invulnerability.
Finally got around to implementing jmod lca
command: https://github.com/Raptor007/aq2-tng/commit/e815aa7778f514fa30e6aa1f05729ac430a85a14
Stric (@m4son) would like to be able to run a jumpmod server with the latest TNG features like sv_fps support. Some of this could be achieved with existing cvars like
dmflags
for fall damage, but commands likespawnp
andlca
don't exist in TNG, and some jumpmods have additional features likeprecord
/pstop
/psave
/pplay
to replay recent motion with a "puppet".Could merge this as a start: https://github.com/Raptor007/aq2-tng/compare/master...jump Another jumpmod for reference: https://github.com/darkshade9/aq2-jmod