Open ChrisJAllan opened 1 year ago
Interesting, in your game was your combo 100 or 50?
If the NotesSpawned
is wrong, it was a rushed feature, but the combo could also be off. Just aasking if you know which is the incorrect value so it know where to look when I next work on it.
Thanks
Combo is doubled, NotesSpawned is correct. Noticed this because I use the Combo
value for sound alerts and they were firing very early.
Edit: Screenshot
Just tried a minimal environment and this problem didn't happen, so another mod is at fault. Time to find out which!
I'm stupid and forgot that I already put in a workaround, the issue is still present with minimal mods.
live_ws.addEventListener("message", function(event) {
let data = JSON.parse(event.data);
let combo = data.Combo / 2;
while (last_combo < combo) {
++last_combo;
if (SOUNDS[last_combo] !== undefined) {
q('#sound').src = SOUNDS[last_combo];
q('#sound').play();
}
}
last_combo = combo ?? 0;
});
Found it:
Thank you for doing that for me, I’ll possibly update it later today, that makes sense that this issue exists now as the harmony patch prior to the recent release wasn’t working, and now that it is, it makes sense the score is off. I change it and run some tests later. Thanks.
Game version 1.24.1
Example data (ingame combo is 50):
Note that
Combo
is 100 whileNotesSpawned
is 50