"WolfenDoom - Blade of Agony" | Important: This is only meant for development and testing purposes. You are NOT ALLOWED to use material from this repository for your own projects. Important: This repository is for development and testing purposes, you are NOT ALLOWED to use the copyrighted material for your own projects without our permission!
Good point. Yes. If a canister is not loaded - and the top pic should not show a canister loaded - the red light should be out. Maybe someone can address this.
Maybe an idea to make the red flame thrower indicator dark red instead of bright when its's empty, so there's no confusion if it's empty or not.