-Added a getHpDurabilityStr() function which returns the strings for various descriptions of damage a player/mob is under
-Modified displayCreature() (which "look" uses) to use getHpDurabilityStr() and added a progress bar as well if a mob is an enemy or if a player has damage.
-Created a general purpose getPercentRemaining(int current, int maximum) which takes those 2 nums and returns a float percentage. The getHpDurabilityStr() function uses it. Modified Object::getDurabilityPercent use this function too.
-Per player request (Tilnar), added cmdCondition() for the "condition" (also "victim") commands - this allows a player to briefly see a mob/player's condition, with progress bar, without having to use look and getting all the other information with it.
-Added a getHpDurabilityStr() function which returns the strings for various descriptions of damage a player/mob is under -Modified displayCreature() (which "look" uses) to use getHpDurabilityStr() and added a progress bar as well if a mob is an enemy or if a player has damage. -Created a general purpose getPercentRemaining(int current, int maximum) which takes those 2 nums and returns a float percentage. The getHpDurabilityStr() function uses it. Modified Object::getDurabilityPercent use this function too. -Per player request (Tilnar), added cmdCondition() for the "condition" (also "victim") commands - this allows a player to briefly see a mob/player's condition, with progress bar, without having to use look and getting all the other information with it.