RedpointGames / uet

UET (Unreal Engine Tool) makes building and testing Unreal Engine projects and plugins easy. It can distribute builds with BuildGraph, remotely execute automation tests on device and across multiple machines, handles fault tolerance and automatic retries and generally makes the whole experience of automating Unreal Engine a lot more pleasant.
https://docs.redpoint.games/uet/
MIT License
64 stars 8 forks source link

Add support for specifying dependant plugins for plugin builds #62

Open hach-que opened 2 days ago

hach-que commented 2 days ago

I saw that someone on the Unreal Source Discord wanted to build a plugin that depends on other plugins. While it isn't valid to build a plugin like this for Fab (you can't have external/non-engine plugin dependencies for code plugins), it's perfectly fine if you want to distribute plugin binaries on e.g. GitHub.

It seems reasonable for UET to support this. I think a rough outline of the work probably looks like:

hach-que commented 2 days ago

Oh this is actually a duplicate of #31. I'll keep this one open though because it has the list of tasks that need to be undertaken to complete the work.