Optimize entity fluid ticking even more aggressively, by replacing the Forge-added streams in updateWaterState with conventional loops, and completely skipping those loops if the entity is not in a modded fluid.
Fix a crash with Minecolonies when the height cache is enabled by avoiding call to getDimension
Fix running on a dedicated server in dev
Remove the experimental fluid pushing optimization as Forge has different semantics for fluid logic that make it incompatible
Fix tryShortcutFluidPushing injector causing LexForge to no longer launch due to a different method signature
Fix other experimental mixins so mixin.experimental can be enabled on Forge if desired
updateWaterState
with conventional loops, and completely skipping those loops if the entity is not in a modded fluid.getDimension
tryShortcutFluidPushing
injector causing LexForge to no longer launch due to a different method signaturemixin.experimental
can be enabled on Forge if desired