Regalis11 / scpcb

SCP - Containment Breach
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Some bugs feedback [Updated on May 18th] #247

Open nasuccc opened 1 year ago

nasuccc commented 1 year ago

Issues: 1.After provoking SCP-096, it may not spawn outside the elevator at Gate B(Sometimes Gate A is also). 2.When you entered the "room2servers" for the first time after provoking SCP-096, the status of SCP-096 would be reset. 3.SCP-096 often drops out of the map when the player and it are not in the same room. 4.SCP-500 in the maintenance tunnel may disappear in the late game. This happened when I test it in a huge map made by map creator.(This is a map creator exclusive bug) 5.The spawn rate of SCP-049 in a map made by map creator do not appear to be as many as in a normal map on Keter difficulty. 6.If SCP-049 is automatically spawned in the wall next to a door, the door will get stuck and cannot be opened. 7.MTF units have often get stuck with each other, especially on stairs and doors. This can cause them to remain for a very long time or separate from each other particularly when sending SCP-173 back to its chamber. If Gate A is too far from the checkpoint between HCZ and EZ, they also often get stuck in the wall above the door. 8.Some large rooms like SCP-079 and SCP-106's chamber may overlap with other rooms after a random seed map is generated, cause the player to fall out of the map when they enter. 9.There is no waypoint in the maintenance tunnel, resulting in SCP-173 getting stuck at the corner. 10.Some transports in elevators, especially those in the maintenance tunnel, may turn the player around by 180 degrees which lead to an instant death if SCP-173 is outside when the doors open. 11.The approaching speed of SCP-106 in the pillar area of the pocket dimension can sometimes be extremely fast (about three seconds to kill you) even on safe difficulty. This situation often takes place, especially after using SCP-1499 in pocket dimension. 12.If you cancel the setting "enable room lights" in "room2tunnel", it will create a bug on lighting system, for instance, the SCP-939 zone will turn out to be very bright. 13.SCP-106 and the janitor will not disappear after you use SCP-1499 during the event "endroom106". Advices: 1.Recovery drinks in SCP-294, such as "estus", can be provided indefinitely if you have lots of quarters, making it to be a bit buggy when combined with 1499.(In fact 1499 is more powerful...) 2.You can never trigger 049 by walking through pocket dimension to HCZ. This can greatly reduce the difficulty in a Keter run. Can you generate some trigger points for 049 (For example, outside "room008")? Perhaps placing SCP-008's chamber behind a "checkpoint1" as a deadend is one of the solutions that forces you to go to the surveillance room to trigger SCP-049. 3.S-NAV Ultimate's electric power shouldn't be infinite due to many batteries in the game aren't in use. 4.Adding a password door to "room3storage" to allow MTF units to pass through. 5.Adding some console commands like "disable966" "disable049" are recommended. ^Sorry for too much feedback.^

VaneBrain commented 1 year ago

2.You can never trigger 049 by walking through pocket dimension to HCZ. This can greatly reduce the difficulty in a Keter run. Can you generate some trigger points for 049 (For example, outside 008)?

You won't be able to progress without getting the high level keycard. And SCP-106's chamber requires Level 4, which can be found in SCP-049's chamber where you trigger it.

The issue comes however if you avoid entering surveillance room and go straight to HCZ and SCP-049's chamber. If you then go to surveillance room, as far as I remember, SCP-049 will be reset for this room event, causing him to never appear until event is triggered.

So yeah, this issue is kinda there

nasuccc commented 1 year ago

2.You can never trigger 049 by walking through pocket dimension to HCZ. This can greatly reduce the difficulty in a Keter run. Can you generate some trigger points for 049 (For example, outside 008)?

You won't be able to progress without getting the high level keycard. And SCP-106's chamber requires Level 4, which can be found in SCP-049's chamber where you trigger it.

The issue comes however if you avoid entering surveillance room and go straight to HCZ and SCP-049's chamber. If you then go to surveillance room, as far as I remember, SCP-049 will be reset for this room event, causing him to never appear until event is triggered.

So yeah, this issue is kinda there

You can obtain an Omni card from SCP-914 before going to HCZ, then teleport by SCP-106's pocket dimension and avoid the SCP-049's trigger forever. This video may give you help: 【SCP: Containment Breach v1.3.11 Keter Achievement run seedless】 https://youtu.be/rKHksmlzPw0

But logically speaking, placing SCP-008's chamber behind a "checkpoint1" as a deadend is one of the solutions that forces you to go to the surveillance room to trigger SCP-049.

nasuccc commented 1 year ago

Also there is a bug on my PC: Omni cards cannot be created in SCP-914 even though I have refined a thousand times and get 20 or more achievements, but after I opened console(not use commands) it would spawn.

ChronoQuote commented 1 year ago

Also there is a bug on my PC: Omni cards cannot be created in SCP-914 even though I have refined a thousand times and get 20 or more achievements, but after I opened console(not use commands) it would spawn.

On Keter with 20 achievements you can expect to refine around 124 keycards before getting an Omni. Make sure you're on "very fine", not "fine".

If you're playing on Safe and doing the speedrun tactic of saving the game just before the refinement finishes then repeatedly reloading the save, make sure you didn't accidentally save just after the refinement finished instead of just before.

Otherwise it sounds like it's just bad luck. It helps to refine multiple keycards at once.

nasuccc commented 1 year ago

Also there is a bug on my PC: Omni cards cannot be created in SCP-914 even though I have refined a thousand times and get 20 or more achievements, but after I opened console(not use commands) it would spawn.

On Keter with 20 achievements you can expect to refine around 124 keycards before getting an Omni. Make sure you're on "very fine", not "fine".

If you're playing on Safe and doing the speedrun tactic of saving the game just before the refinement finishes then repeatedly reloading the save, make sure you didn't accidentally save just after the refinement finished instead of just before.

Otherwise it sounds like it's just bad luck. It helps to refine multiple keycards at once.

Actually this is not bad luck, because I can obtain an Omni card when the number of achievements is around 6-8, although it takes a total of more than ten minutes to refine (put 10 cards in SCP-914 on "very fine" each time). I asked other players and it seems that this error only occurred on my computer. I don't know the reason. By the way, the Omni card error is likely to disappear after I open the console. The map seed is "ghost".

nasuccc commented 1 year ago

MTF MTF2 MTF3 They're always stuck in complex areas, especially 173's chamber and each door. Sorry for the low resolution.