ReikaKalseki / Reika_Mods_Issues

The issue tracker for all of my mods - RotaryCraft, its addons, ChromatiCraft, and everything else.
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[RotaryCraft]White textures in a frist person with Psychedelicraft - shader engine conflict #2340

Open jarezzz opened 4 years ago

jarezzz commented 4 years ago

I want to report an incompatability between psychedelicraft's built-in shader and newest version of rotarycraft. In a first person mode my hand becomes completely white, blocks in hand too. I can remember that it wasn't happening before on older version(can't remember which one). I I turn off psychedelicraft shader in config everything comes back as it should. image

image 2020-02-28_12 05 53 2020-02-28_12 05 57 2020-02-28_12 06 05

image 2020-02-28_12 08 29

Dakedres commented 3 years ago

this took me fukin days to figure out why the hell didn't my google searches pick up this issue

jarezzz commented 3 years ago

@ReikaKalseki , could you please build dragonapi version with a createShader method always returning null in ShaderRegistry.java and send here resulting ShaderRegistry.class? If it is not such a burden on you. I'll just replace it inside. I just sorta found that for some reason Psychedelicraft stops correctly detecting 2dTextures and throws hand, items in first person, stars, distant map texture alltogether, so shader3d.frag in Psychedelicraft stops working and just sets everything to white.

ReikaKalseki commented 3 years ago

If the shader engines are incompatible, the fix is to find out why, not simply remove the DAPI shader engine.