Open jarezzz opened 4 years ago
this took me fukin days to figure out why the hell didn't my google searches pick up this issue
@ReikaKalseki , could you please build dragonapi version with a createShader method always returning null in ShaderRegistry.java and send here resulting ShaderRegistry.class? If it is not such a burden on you. I'll just replace it inside. I just sorta found that for some reason Psychedelicraft stops correctly detecting 2dTextures and throws hand, items in first person, stars, distant map texture alltogether, so shader3d.frag in Psychedelicraft stops working and just sets everything to white.
If the shader engines are incompatible, the fix is to find out why, not simply remove the DAPI shader engine.
I want to report an incompatability between psychedelicraft's built-in shader and newest version of rotarycraft. In a first person mode my hand becomes completely white, blocks in hand too. I can remember that it wasn't happening before on older version(can't remember which one). I I turn off psychedelicraft shader in config everything comes back as it should.