Open kean2013 opened 3 weeks ago
2020.3.48f1c1
5.3.2
Windows
windows10
No response
mfx_mft_h264ve_32.dll
Capture From Screen
Realtime
Video file
H264
Unity
AAC
windows crash when capture from screen
9936f964 9936fa10 4de3ac10 mfx_mft_h264ve_32+0x1c98333 9936fa10 7efc374c 96387f30 mfx_mft_h264ve_32+0x1c99883 4de3ac10 9936fa10 7efc374c_mfx_mft_h264ve_32+0x1c7f59 00000000 7f196fc0 852bdf08 mfx_mft_h264ve_32+0x1c1d9a 7f196fc0 0000000 ee62f22e mfx_mft_h264ve_32+0x1c170d3 852bdf08 9936fb20 000000 mfx_mft_h264ve_32+0x628f66 852bdf08 0000000 7f196fc0 mfx_mft_h264ve_32+0x63af8 852bdf08_0000000 7f196fc0_mfx_mft_h264ve_32+0x638cd 40204560 7f196fc0 0000000 mfreadwrite!CMFReadWriteTransform: :ProcessInput+0x137 (FPO 00000000 7ec76c68 7ec76c7c mfreadwrite!CMFReadWriteTransformChain: :ProcessSample+0x27 00000000 7e66fa88 402038b4 mfreadwrite!CMFReadwWriteTransformChain::OnTransformHasOutp 7ec76c68 402038a8 7e66fa88 mfreadwrite!CMFReadhWriteTransformChain::NotifyTransformEve 4f4c3248 9936fd44 6b93a35e mfreadwrite!CMFReadWWriteTransform::OnMFTEvent+0x2cb (FPO: 402038ac 4f4c3248 2b907918 mfreadwrite!CMFReadWriteTransform: OnMFTEventAsyncCallback 7e6701f8 6b9393c0 3fb18b00 RTWorkQ!CSerialWorkQueue::QueueItem: ExecuteWorkItem+0x9e 9936fe98 2b907918 3fb18b00 RTWorkQ!ThreadPoolWorkCallback+0x1d5 (FPO: [Non-Fpo]) 9936fe98 3fb18b78 3d6928ce ntdll!TppWorkpExecuteCallback+0x1444 (FPO: [Non-Fpo]) 40203f98 763d7d40 9936ffdc ntdll!TppWorkerThread+0x718(FPO:[Non-Fpo]) 40203f98 3d692866 00000000 kerne132!BaseThreadInitThunk+0x19 (FP0: [Non-Fpo]) ffffffff 77c68687 000000 ntdll!_RtlUserThreaadstart+0x2b 77c0e400 40203f98 0000000 ntdll!_RtlUserThreadStart+0x1b(FPO:[Non-Fpo])
We're going to need more info on this.
We're going to need more information, or will have to close this.
Unity Version
2020.3.48f1c1
AVPro Movie Capture Version
5.3.2
Which platform(s) are you using?
Windows
Which OS version(s) are you using?
windows10
Which rendering API(s) are you using?
No response
Hardware
mfx_mft_h264ve_32.dll
Which capture component are you using?
Capture From Screen
Capture mode
Realtime
Which output mode are you using?
Video file
Video codecs
H264
Audio source
Unity
Audio codecs
AAC
Any other component configuration
windows crash when capture from screen
The issue
windows crash when capture from screen
Log output