Closed florianlink closed 10 months ago
Hi,
Could you verify that the bug still remains in the current devel
branch? If it does, we can look into a good test case to reproduce, as we haven't come across this issue before.
Thanks, Jeff
I'm pretty sure I fixed this; but please double-check.
Ingo
On 7/6/16 8:15 AM, Jefferson Amstutz wrote:
Hi,
Could you verify that the bug still remains in the current |devel| branch? If it does, we can look into a good test case to reproduce, as we haven't come across this issue before.
Thanks, Jeff
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I updated to the current devel branch and tested again. I still get artifacts, but they look different, see attached image. For reference, I also added a screenshot without transparency.
If these artifacts are related to ray epsilon issues, chances are that they are fixed in v1.8 (in which self-intersection and ray epsilon are handled more robustly). However, it looks more like SIMD mask / uninitialized variable errors. In v2.0 the SciVis renderer will be cleaned-up, in which case this artifacts should be addressed as well.
I tried the transparency support in the scivis renderer of 0.10 and noticed some strange blocking artifacts on the transparent surfaces. These artifacts only appear on transparent geometry, it looks fine when they are not transparent. The image has been rendered with accumulation and multiple passes. The more passes, the more evident the block structures become.