filter splats based on the specified float attribute during rendering (geometry nodes injection)
ability to select active splats in edit mode for further processing (selection is recomputed from attribute data and user input. display percentage is not used)
Changes to Geometry Nodes (rearranged manually, programmatically it's still a mess:)):
Changes to UI:
Vector attributes support can be added but requires a separate "if" branch
This PR is built on top of https://github.com/ReshotAI/gaussian-splatting-blender-addon/pull/17.
Added functionality:
Changes to Geometry Nodes (rearranged manually, programmatically it's still a mess:)):
Changes to UI:
Vector attributes support can be added but requires a separate "if" branch