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RevenantX
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LiteNetLib
Lite reliable UDP library for Mono and .NET
https://revenantx.github.io/LiteNetLib/index.html
MIT License
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Clone/Copy NetPacketReader
#554
vanhaodev
closed
2 weeks ago
1
Handle packet with Async method.
#553
nvh2001
closed
2 weeks ago
4
.net8 with bug cannot send msg
#552
ashyEmmm
opened
3 weeks ago
6
Serialization enhancements
#551
s-rayleigh
closed
1 month ago
0
How to listen client per task.
#550
vanhaodev
closed
1 month ago
7
improve PausedSocketFix, Fix peerIdsQueue
#549
FirstGearGames
opened
2 months ago
2
Nested `INetSerializable` arrays serialization
#548
s-rayleigh
closed
2 months ago
0
Unity Example Bug : Client Cannot Reconnect After Exceed 5 Sec No Received Disconnect
#547
SinForLove
opened
2 months ago
4
Using SimulateLatency/SimulatePacketLoss
#546
shouldice
opened
3 months ago
2
NetManager.SendBroadcast not working on iOS (Unity LTS 2022)
#545
rubit0
closed
1 month ago
2
Is it possible to consider adding a flow control feature?
#544
MartinLutherSu
opened
4 months ago
0
Is there a way to get bytes[] w/o packet overhead stuff from NetDataReader?
#543
yosimba2000
closed
4 months ago
2
ObjectDisposedException with Native Sockets
#542
ProbablePrime
closed
5 months ago
1
NetConstants configurable at runtime
#541
emrys90
closed
5 months ago
2
Multiple Interface problem
#540
mitsh
closed
6 months ago
0
Multiple Interface problem
#539
mitsh
closed
6 months ago
2
Multiple Interface UDP Routing Problem
#538
mitsh
closed
6 months ago
1
LiteNetLib.NetManager.BindSocket(Socket socket, IPEndPoint ep), errorCode: AddressNotAvailable
#537
neonzz1
closed
7 months ago
1
How do I use the channel feature?
#536
busiyg
closed
7 months ago
2
ReadOnlyMemory<byte> support vs. byte[] and async/Task support?
#535
Simonl9l
closed
7 months ago
5
Fix Linux Specific Softlock on empty datagrams
#534
ced777ric
closed
7 months ago
0
Message sended/received twice with IPv6Enabled
#533
michael-balle
closed
9 months ago
4
Packet fragmentation does not seem to work
#532
ZeoWorks
closed
8 months ago
4
Use local IPv6 address when masterServerEndPoint is an IPv6 address
#531
bontebok
closed
9 months ago
0
Add GitHub Super-Linter Workflow
#530
nongvantinh
closed
10 months ago
0
Added reflection fallback for Unity preprocessors
#529
Measurity
closed
6 months ago
0
Poll Single Event
#528
NamelessPerson
closed
5 months ago
2
`AllowPeerAddressChange` requires to implement `IPeerAddressChangedListener`
#527
starburst997
closed
1 year ago
0
Update package.json to have the correct version number
#526
mdsitton
closed
1 year ago
1
Fix race condition in NTP sample
#525
starburst997
closed
8 months ago
2
Surface Shutdown Event
#524
starburst997
closed
1 year ago
3
Sort Network Interfaces to prefer Wifi over Cellular (local ip)
#523
starburst997
closed
1 year ago
0
Preserve fields used by serializer (Unity)
#522
starburst997
closed
1 year ago
0
Calling TriggerUpdate() with a loop that's faster than 1ms causes timeouts to happen much earlier
#521
TomTheFurry
opened
1 year ago
1
Feature/proposal: Add a possibility to handle `ConnectionRequest.cs` outside the lib
#520
Adyvan
closed
1 year ago
4
improve: return empty string when its size is 0
#519
insthync
closed
1 year ago
4
Undefined Packet if uh
#518
AlizerUncaged
closed
1 year ago
0
Irregular error with NetPacketProcessor on sending nested with null value
#517
berta2
closed
1 year ago
5
Error when sending Class containing subclass and List<class>.
#516
vanhaodev
closed
1 year ago
2
Replace UnitySocketFix with thread safe.
#515
FirstGearGames
closed
1 year ago
12
Replace UnitySocketFix with thread safe.
#514
FirstGearGames
closed
1 year ago
1
IOS breaks with threaded socket
#513
FirstGearGames
closed
1 year ago
1
Add Ability to Pause NetManager Event Polling
#512
Moe-Baker
closed
1 year ago
1
Update inline variables in NetManager.Socket.cs
#511
marcejohnson
closed
1 year ago
1
Custom serializable class arriving with default values
#510
brzaknemanja
closed
1 year ago
1
NetManager.PollEvents Exception and Crash on Nintendo Switch
#509
Vonak
closed
1 year ago
2
[Question] How do I send data from client to server
#508
kudorgyozo
closed
1 year ago
1
Removed channel from example
#507
AldeRoberge
closed
1 year ago
3
Fixed NRE
#506
FirstGearGames
closed
1 year ago
0
Simple Peer-Peer communications program
#505
pmobley001
closed
1 year ago
1
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