Closed jacorobe closed 7 months ago
Several errors pertaining to compilation of code that will extract the glTF primitives (positions, normals, UVs) from the glTF file.
Adjusted dependencies from the Bevy glTF crate to the Rust glTF crate. Using the language wide crate over the game engine's variation simplified the extraction process of the mesh vertices and normal maps.
Several errors pertaining to compilation of code that will extract the glTF primitives (positions, normals, UVs) from the glTF file.