RhoAl / CS46X-Engineering-Simulations-4-Car-Sim-And-Terrain

Main repository for Engineering Simulations Team 4
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Mesh Attribute Extraction #13

Closed jacorobe closed 7 months ago

jacorobe commented 7 months ago

Several errors pertaining to compilation of code that will extract the glTF primitives (positions, normals, UVs) from the glTF file.

jacorobe commented 7 months ago

Adjusted dependencies from the Bevy glTF crate to the Rust glTF crate. Using the language wide crate over the game engine's variation simplified the extraction process of the mesh vertices and normal maps.