Open GoogleCodeExporter opened 8 years ago
Hi Sergio
to help you please provide any useful info; is your project 2D or 3D?
What software and format used for the first stream output, i mean, did you
export
correctly 32bpc TIFF file from your editing suite and convert them with
Openjpeg
codec cinema2k 24 attribute?
The fickering green-screen appears as to be a codec problem cause CINECERT
ASDCP
tool is only a wrapper and Opencinematools (especially mkcpl) a parser.
Tim (Milan - Italy)
Original comment by timothy_...@hotmail.com
on 6 Feb 2010 at 11:01
Give me a reason to answer you and I'll do that ! I know the case but must
have a
serious reason to answer for free.
Original comment by rado.mar...@gmail.com
on 6 Feb 2010 at 11:05
P.S. If the peoples here are deep profesionals they immediatelly must know what
the
reason is because is very simple.
Original comment by rado.mar...@gmail.com
on 6 Feb 2010 at 11:07
timothy: sorry I forgot to mention I was making a clip for 3D.
I use After Effects CS4 for color-space conversion and TIFF sequence generation
at
16bit files as the DCI specs state.
The J2000 file looks like that when I open it on an image editor, but if I use
easyDCP Player, the movie looks just fine (although it does show the yellowish
tone
due to the XYZ conversion).
I am inclined to think I should have used the "-cinema2k 48" attribute because
the 3D
movies run at 48fps, so your j2000 files must be around 600kb each, while 2D
movies
allow for 1.3mb j2000 files :p
I could try to generate the J2000 files with a third party image viewer, but I
don't
think it's going to work since those apps don't really have a "save files as
digital
cinema compliant jpg 2000 images" heh
rado: judging by your posts on this board I think you should give me a serious
reason
to ask you for the answer, as you simply are the troll around here and seem not
to
know much about this subject.
Thanks for playing, though, but I'd rather exchange ideas with those who know
what
they talk about and don't waste everybody else's time with useless comments :)
Original comment by sergio.o...@gmail.com
on 6 Feb 2010 at 8:45
Hi Sergio
in that case you're right; you must use cinema2k 48 argument in j2k coding and
also
asdcp wrapping should be done using 48 frame rate argument switch. (and due to
the
rule of actual opencinematools release SMPTE UL instead of INTEROP one)
Then re-create package with opencinematools and try to playback again; report a
feed!
Tim
Original comment by timothy_...@hotmail.com
on 7 Feb 2010 at 2:25
well I encoded the J2K files at 48fps, however when I use the "-p 48" flag on
asdcp I
get this:
Stereoscopic wrapping requires 24 fps input str
Program stopped on error.
The file format is not proper OP-Atom/AS-DCP.
The xml files set a framerate of 48, though:
<FrameRate>48 1</FrameRate>
So, in theory it should work, maybe :p
The only way to know is by feeding this DCP into the server.
Original comment by sergio.o...@gmail.com
on 7 Feb 2010 at 5:38
just in order to show that I know MORE than lot of peoples here. There was
clear
that JPEG encoding was done using -cinema2k 24 instead of -cinema2k 48 that is
right
because 3D is 48 fps and sumary bit rate must not esceed rate for 24fps. Also
please
read CAREFULLY asdcp=test manual and after that do stupid experiments ! Just
for
your informations not all the server a "angry" on double rate Sony for example
accept also double bit rate (2x 24 fps) becasue sony work with 4k bit rate (4
times
2K bit rate) but doremi labs in not best one on the market and he cannot proces
JPEG2000 stream if he oversize DCI specs.(e.g. have double rate of 24 fps. For
that
reason I said in my previous post that reason is very simpleand you MUST know
DCI
specs and SMPTE standarts before deal with open cienmatools. Unfortunatelly
with
EVERY post you PROOVE that you don't know him and ask questions that you must
not
ask if you are experiences in the domain. And YOU loosing time (and money) to
other
peoples asking autoanswering question here. Please remember there are nofree
lunch i
n the earth. Also if you understand DCI you will not ask question and just do
nussiness with profesional tools. If you don'tknow DCI/SMPTE you will ask a lot
of
questions loosing our (and others) time,but without any sense - nobody can help
you
in every stupid step/actionyou can do. So understanding DCI - DO yourself DCP -
C+OCTaperfect for experienced peoples - Don't know DCI/SMPTE go and buy
profesional
software as I say nobody can(and willing to) help you.
Original comment by rado.mar...@gmail.com
on 8 Feb 2010 at 10:57
Hey Tim, I was going to write earlier but I've been super busy.
As I thought, using the 48fps flag was all I needed. the clip played back just
fine and
I have to say it looked very nice in 3D (I made a conversion to 3D of a part of
the
short film I directed last year).
Original comment by sergio.o...@gmail.com
on 22 Feb 2010 at 3:35
Hi sergion
can u tell me use open cinema tools for MXF interop.
I have tried for J2k its working fine with doremi server
But open cinema tools does not support MPEG
Thanks
Original comment by thelovem...@gmail.com
on 24 Feb 2010 at 2:05
I've used them for MXF Interop but there are a lot of things you have to do,
since open
cinema tools doesn't support interop.
Pretty much you have to create the xml files by hand (I just create a SMPTE
package
first, and then the Interop using the same source files, and copy the xml
files), and
then you have to use 2 tools to extract the UUID and HASH from the MXF Interop
files
Then you replace the asset UUID and HASH from the copied xml files with the new
ones.
Pretty complicated so if SMPTE works for you stick with it, heh.
Original comment by sergio.o...@gmail.com
on 24 Feb 2010 at 2:20
I forgot to mention that if you don't replace the correct UUID or HASH values,
the DCP
will not work, although this is pretty obvious.
Anyway according to what I've been reading around here, the only servers that
don't
support SMPTE are the non-DCI-compliant ones (people here complain a lot about
Dolby
servers, for example).
Original comment by sergio.o...@gmail.com
on 24 Feb 2010 at 2:32
Ya i got ur point which tools u have used to extract UUID and hash from MXF
Interop
Original comment by thelovem...@gmail.com
on 24 Feb 2010 at 5:08
asdcp-test for the UUID, there's the -i -H flag that returns a bunch of data
(and I
mean A BUNCH) including the ASSET UUID that appears somewhere in the end of the
returned data.
Then I use openssl to extract the HASH. There's a thread around here that
explains how
to extract the HASH.
Original comment by sergio.o...@gmail.com
on 24 Feb 2010 at 5:22
I noticed in the cpl.xml their multiple UUID is mentioned Asset UUID i got from
asdcp
-i -H command and how i will obtain others. I am not getting HAS process can u
tell
me in which thread its explained .
Original comment by thelovem...@gmail.com
on 26 Feb 2010 at 12:36
http://code.google.com/p/opencinematools/issues/detail?id=17&q=openssl
that one
Original comment by sergio.o...@gmail.com
on 26 Feb 2010 at 1:13
I tried it work properly on doremi server , but it needs a lot of changes to do
.
I am trying on a script through which changes made easy ,
"Any Ideas most welcome"
Original comment by thelovem...@gmail.com
on 3 Mar 2010 at 6:39
Does anyone know if cross talk cancellation (ghostbusting) is necessary in realD
systems??
Original comment by chris...@rezq.se
on 11 Mar 2010 at 7:31
Yes unless they've installed the RealD 3D EQ update or whatever.
According to my experience, I can get away with it by not making stuff pop out
too
much, specially if I have high contrast areas.
BTW according to what I'm reading, the RealD system is the only one that needs
a
ghostbusted master (blame it on the silver screen).
Original comment by sergio.o...@gmail.com
on 30 Mar 2010 at 2:07
Original issue reported on code.google.com by
sergio.o...@gmail.com
on 5 Feb 2010 at 11:17Attachments: