Open CuriousMike56 opened 4 months ago
Thanks for reporting, this doesn't surprise me, some of the spawn logic is old code that uses resource groups wrong or not at all and I didn't change it to avoid backwards compatibility regressions.
I should be able to patch it without major remake.
If you have multiple zips containing truck files with the same filenames (common with private mods) only one will spawn correctly. The first mod in the selector spawns OK, any duplicate filenames will fail to load all assets (meshes, materials etc):